Team Fortress 2
This scene was inspired by Team Fortress' late 1950's feel and combined with the international espionage genre that was made popular during the Cold War era.
- Create the Wood-based textures and assets
- Compiled a TF2 shader in UDK
- Blocked-out the scene for others to use as a road map.
Castle Crashers
This was an art challenge in which I set out to recreate the art style and gameplay of "Castle Crashers" originally created by 'The Behemoth'
This was an enjoyable project because it allowed me to go back to a 2D style and gave me the freedom to create a unique scene.
Throughout this project I received feedback on my process and ideas to improve my work, one of my favorite suggestions was that I make myself into the player character.
This was an enjoyable project because it allowed me to go back to a 2D style and gave me the freedom to create a unique scene.
Throughout this project I received feedback on my process and ideas to improve my work, one of my favorite suggestions was that I make myself into the player character.
- All assets, images, and coding were created in Adobe Flash CS6 using ActionScript3
Rayman
A quick art study in the style of "Rayman".
I appreciated the chance to improve my 2D skills and loved recreating the hand-painted style.
I appreciated the chance to improve my 2D skills and loved recreating the hand-painted style.